Hard Helmet with Visor

This piece is a hard hat with a transparent visor. It was made for use in a Designori VR training program. For this project I purchased both the Hard Ops and Boxcutter addons for Blender because, frankly, the built in boolean tools are a bit lacking. This was a great choice, it made modeling the helmet part much easier and produced much better results. After finishing the low poly model, I went over to Substance Painter for the texturing. The texturing is nothing too fancy but I am very happy with the results. I did the final rendering in Substance's built-in Iray renderer. The final poly count is ~6k tris.

Date
August 21, 2021