• Shipped 10+ titles for Oculus Quest 2 as Creative Director
• Responsible for guiding the visual design and art production for all VR projects
• Directly managed an art department of several artists to achieve cutting-edge visuals
• Responsible for the design and direction of VR projects with budgets up to $300,000
• Reported directly to COO and CTO to establish budgets and timelines during production
• Modeled, unwrapped, and textured high-fidelity assets for use in real time VR applications
• Leveraged Unity to create dozens of high quality environments for industrial training programs
• Optimized assets to target standalone VR platforms, particularly the Oculus Quest 2
• Utilized Unity Shader Graph to find unique solutions to in-engine visual challenges