Captain's Quarters

Progress slideshow

Unreal 5 wireframe

Unreal 5 wireframe

Model wireframe breakdown

Model wireframe breakdown

Detail lighting mode

Detail lighting mode

This project is a real-time ready environment composed and rendered in Unreal Engine 5 using Lumen. It is based on the concept art of the talented Vladislav Voskresensky. Initial work on this project began in 2022, but the bulk of the work was completed in late 2023. I used Blender to model the base, high, and low poly models. The majority of the textures were created in Substance painter, with some base materials being made in Substance Designer. This was my first attempt at using Lumen in Unreal 5, which proved to be a valuable learning experience, if at times frustrating.
A full breakdown of the creation of this piece can be found on my blog: https://www.artstation.com/blogs/thomasvanek/v336W/a-breakdown-of-captains-quarters
Link to the original concept art: https://www.deviantart.com/voskresenski/art/Steam-airship-interior-414188264

Album
Date
January 29, 2024